- VR focused System/Level Design
- VR counterpart to flat screen prototype
- Stealth/Puzzle genre
- Goal: Identify and design around a VR version of a flat screen game
- Unity, C#
This project is the start of the VR game Avoid Your Boss Simulator. It was initially a project started as an exercise to learn and identify the difference in process and design between VR and its flat screen counterpart. It has become a main project of mine that will be a published game.
The philosophy behind what makes a game like this compelling has to do with attention to detail found via interacting directly with the environment, something few flat screen games do exceptionally well. Being able to approach problems in each player’s own way combined with relatable type humor is what the VR version carries over from the flat screen version.