Avoid Your Boss Simulator

  • Rapid prototype project
    • Done in 2 days
  • Stealth/Puzzle type game
  • Goal: Design a game using time as a core mechanic
    • Navigate the level and accomplish tasks while avoiding the boss
    • Being caught by the boss results in game over
    • Finish all the tasks within the time limit to win
  • Unity
  • C#

avoidbosssim


BossAI