About Me

When I was 10 years old I wrote a letter to Rockstar detailing how I thought they could improve Midtown Madness, my favorite PC game at the time. At 13 I found the PC game Neverwinter Nights and spent more time using the world building tools than I did actually playing the game! By that time I new what I wanted to do, and I’ve been pursuing game development as my passion ever since.

Since then I’ve become a Game Development graduate student from the Academy of Art University in San Fransisco and have published my own game for android devices on the Google Play store. During my time at AAU, I pursued group projects wherever I could, learning about all aspects of game development from programming and monetization, to animation and game theory. I’ve grown to love coding, system design and level design, and I’m always ready to jump into new things. I’m an avid player of both traditional and digital games and I’m always excited to discuss theory and ideas that surround game design.


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