Portfolio

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Last Fate

  • Role: System Design, Programmer
  • Oculus Rift and Leap Motion
  • 2 Semester Dev Cycle

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Starship Mercenary

  • Published, Google Play
  • System design focused
  • Freemium Monetization

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Light Explorer

  • UE4/Blueprint
  • Core Gameplay Mechanic
  • Level Design

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Dishonored Level

  • UE4/Blueprint
  • Mock Dishonored Level
  • Goal: Design level using 2 core mechanics

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Avoid Your Boss Simulator

  • Unity/C#
  • Rapid Prototyping: 2 Days
  • Stealth/Puzzle system design
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Farmer Frenzy

  • Unity/C#
  • Role: Designer/Programmer
  • Collab using scrum